Posts tonen met het label mvn08. Alle posts tonen
Posts tonen met het label mvn08. Alle posts tonen

donderdag 2 juli 2009

Pattern: Managing pre-prepared text with live interaction.

Problem


What does this pattern try to achieve? Why is it needed? What problem is this pattern solving.


Visual communication is not very subtle. Communicating experience needs plenty of time. Mend on that using text.


Text chat controls delay and course of a lesson in SL so that the lesson says what it needs to say. Preparing text is needed, as improvising explanations always leaves out some points on the subject. This pattern gives a remedy for the folowing problems:



  • Text should not limit the promptnes of visual communication (diagrams, drawings, icons, built objects).

  • Text should not hinder interaction by leaving too prominent the gap of expertise and extension of knowledge, between student and teacher.

  • Text should not try to fully controll the course of the lesson, so as not to block creativity of both students and teacher.


Forces


List the forces in tension.
complete lesson versus an intuitive and pleasant lesson on the subject
dry knowledge transfer versus build-up of an expertise

Context


Where is this pattern applicable? Where not?


This pattern is applicable when knowledge transfered needs communication with a higher precision than visual communication or experience can offer. Both written and spoken text should be groomed though voice can do with less strict attention.


Solution


Provide a detailed and concrete description of the pa. Include structure/process diagrams as needed.


Make these considerations:



  • Limit the amount of content you want to cover. Attention weakens for any public you want to reach.

  • Prepare your lesson structure beforehand.
    Use a note card reader to post your lesson structure on a signboard for everyone to see. Refer to the lesson-structure during the lesson.



  • Use a device for speaking prepared text in the chat channel if you want to keep to fixed expressions or fixed text structure. The speaking device helps to remind you of the structure you prepared, also of the turn of phrases you came up with..

  • Prepare text for the speaking device,

    • that does not need clinging to too strictly. Keep an open eye or ear so you can insert appropriate details.

    • leaving space in the follow-up of arguments. You can then elaborate on a subject as need arises, without messing up completely your predefined structure.

    • that you will not want to contradict, personally (for wrong timing or inappropriate in this circumstance, ...).

    • with sentences short and easy to understand.

    • considering that only text color in the chat channels makes a difference between the device speaking and questions or answers showing.



  • By distributing instructions after the lesson, you tie your students to follow with the progress of your course.
    Distributing instructions beforehand, you leave pace for them to choose.
    Faster students can help out slower ones.
    The teacher can help out slower students while faster students move on.




Support 


Cases-stories this pattern is drawn from.


stories 2, 23, 44


Related Patterns


Link to related patterns (within the MUVEnation patterns or elsewhere i.e. other pattern languages). Or create a note for patterns that you have spotted that need to be developed


Notes, Links and References


Liabilities, potential risks, extensions, expected side-effects. Observations.

vrijdag 3 april 2009

VWPBE - workshop

Summary


Last section I missed the opportunity to prepare and teach a workshop. This year’s Virtual Worlds Best Practises on Education conference gave me a chance to mend that. As I had been commenting effusively on a few aspects in the workshops I did attend during the previous section, now was the time to put my theories into practice.

Situation


Working on an idea I had for knowledge transfer, I conferred with Peter Jacobs. He helped me out with scripting and creation of HUD’s. I also followed his workshop on HUD’s, last month.
Muvenation wanted to organise workshops for the conference on best practices in organizing education in virtual worlds, so Peter planned to prepare one. He suggested we do this together. As the WS was to run on (more or less) parallel lines with his workshop on Muvenation Island, I concentrated on bringing “the message”, to unknown people, with unknown expectancies, with unknown before-knowledge.

Task


I am a man of the written word. I can not pride myself on being the descendant of a people with such a tradition, but I feel rather more at ease with the subtleties of lingual expression than with the power of visual communication.
As we did not plan a big setting for the workshop, I had free play in preparing the text for my contribution in the workshop. The SpeakEasy HUD would be my tool. Improvising explanations could not cover all aspects of the subject and “writing lasts whereas spoken words are volatile”. I prepared meticulously the notecard the HUD would be playing. I kept in mind my own advice:
  • The text was to be applicable in most situations, as I did no want to contradict too often on what the SpeakEasy HUD declared.

  • The text lines needed to be short and easily chewable. No complicated sentences were to cloud quick understanding.

  • Number of details on the subject had to fit the situation: a first impression of using (and developping) the HUD tool.

Actions


At the start of a lesson with unknown adults, unknown expectancies, unknown before-knowledge, there is always a certain unease. That was quickly helped out by everybody introducing himself. I fired away the first sentence of my notecard. It felt all right.
I did not have to interupt too often in my Speakeasy’s speech, though at times I did add a pertinent remark. I was happy to have left some open space in the (argument of the) text so I could almost seamlessly intervene. There were only a few things people wanted to know more about.

Results


I had the impression we both did all right. People where contented. We promised we’d answer later-on questions by IM. Nobody has complained yet.

Lessons learned


Weaving loosely your notecard text, is important. Walking the thin line between a rigidly prepared outset and an imperfect (not complete) argument is difficult. It’s most important to leave space to mend on that, in the course of your lesson.
The feedback you get from your class, is important. As we were teaching on HUD’s, we did not see any results. We did not leave evaluation forms. Therefore, I do miss the students’ confirmation that they did well. No (oral?) reactions is no guarantee for success, of course: adults do not often (bother to) give negative remarks. Positive remarks could have helped, though. You can learn from positive remarks as well.

dinsdag 31 maart 2009

Self paced learning and self study

(C.Demeyere & A.Barbitta)

What is it?


Self-paced learning implicates that a student has full control over the pace of the learning program. This would mean he decides when and where (RL !) he takes the lesson. Whether or not he takes the initiative for following the course, can differ Some lessons are part of a more extensive learning-program or social setting, while other lessons are purely optional (stand alone). The need to acquire the knowledge is for the student to be felt or not. Some lessons supply you with a prerequisite knowledge for following lessons, though.

Why it is used?


A key characteristic of this method of teaching is that no person needs to be present on the teacher-side of the course. No one being there to accompany him in his learning activity leaves the decision of pace and quantity to the student.
Organisation of self-paced learning is asynchronously. Follow-up of students by the organizer of lessons goes asynchronously as well.
Self-paced learning through stand alone courses also leaves more initiative to the student. Not imposed are when to learn and if to learn at all. Whether the course will help in acquiring the knowledge needed to solve the specific problem he experiences, is a question the student must answer.

What are its main characteristics?


The student finds at his disposal the course material. The course material holds both the message of the course and the means to deliver it in a convenient way.
A student can contact teachers and organisers of the course, trough devices left to him.
Course design should trigger motivation so students do not lose interest in the process. Challenging activities should be presented so the student gets involved in further exploration of the topic.
Self explanatory material and resources that guide participants to a well defined result.

What are the main challenges
to bring this practice to virtual worlds?


The scene set for self-paced learning must meet the challenge of bringing a lesson in a clear (comprehensible) way. All the while, it must bring a story entertaining enough to keep his interest motivating a student.
Put into a 3D world the correct resources to make a successful course.
To have the time and support to build it up
To find the correct tools for the specific practice

Case studies and examples of (good and bad) practices


Ohio Second Life Campus Learning Kiosks
(Ohio University 20,36,24 or 81,202,27 ?)

The kiosk Ohio State University (rather: tanbou ogg) developed, has a screen for video, three buttons and a banner to give a title to this part of the educational program. Kiosks are a tool to bring an assignment to students. The whole idea is to supply material so the student has a complete idea of what to do, how to do it, the means to do it. Outcome is a notecard. The student can drop his paper/notecard in a so-called drop-ball standing next to the kiosk.
One of the kiosks has a video the student can play: an introduction to the assignment. The first button gives a notecard stating textually the question for the assignment and explaining how to start to work on it. The second button calls a webpage with links to other web pages where information can be found. The third button calls a blog where the instructor has collected articles on the subject.

OSU Medicine 219,176,34 or 218,203,41
The building is made for students to rehearse patient interview techniques so as to make diagnosis afterwards. Footsteps on the floor show the way you need to go.
At the entrance to the interview room, a notecard giver presents a patient chart (medical history etc.): the starting point for the student doing the exercise.
Entering the room; the student/interviewer takes the interviewer seat. He asks questions to a “robot avatar”. The robot avatar gives answers programmed beforehand. He gives usefull information when triggered by key words.
After the interview, the student clicks the screen of the laptop on his desk. Different answers (diagnoses) are projected on the wall. He clicks the right answer, confirms.
The OSU Medicine building also has a chamber for viewing an operating theatre (at work?).
(administration of the assignments: Dr Doug Pennell?)

Jim Gustavson (Pinastri 118,176,21)
The screen Jim Gustavson has hanging on the wall in a shop, is for the user to click on. The user is given a copy. He can then click the next/back buttons to change the texture of the screen to following/previous foto’s in the lesson the maker designed. Changing the photograph sends a message by the chat channel to the owner of the tool (i.e. you). In this way, a combination of text and images builds up the lesson.
These lessons are not free; you can buy one of a series of lessons on building and – scripting skills in SL.

The Ivory Tower Library of Primitives (Natoma 204,70,25)
Entering the tower, a student is confronted with two storeys of stands or
settings. The settings each present an aspect of building in SL. Textual and
visual information on a board, also construction models, situate te subject. An
objectgiver gives a tutorial-like notecard. A sand-box next door to try out No
device to contact teachers and organisers of the course, is left to the student.
The ivory tower is set up as a library of knowledge (rather than books). It is not
an educational setup, aimed at guiding a student in his aquisition of knowledge on building. It does have the self-paced aspect in common with the self-paced
tutorials being studied on this page.
The place is called "Ivory Tower" because it's knowlegde-content is given no
relation at all with the practicalities of second life. The Ivory Tower is about
building as such.

Mi casa es tu casa

(search for Calisto Encinal's profile; you'll find the landmark there)

A house and furniture is built for vocabulary-learning. Knock on the door to enter the house. Answer the question asked to you in chat. In the patio, you'll find a poseball offering you the learning-possibilities available in the house. There are labels hovering over the objects, a test, a HUD triggering speech, a robot chairing a quiz etc. Information on all these possibilities can be found there also.
The learning environment is fully set up. It is ready for use by students, passers-by etc. A teacher in class though, would tell: "first do this, then do that, .., you'll end up with ...". To fully take advantage of the project, some introduction is always necesary. The introduction will also explain about the project aiming at a well defined result.

Inworld resources and tools


  • Screen with textures, text in voice chat or IM

  • Robot avatars

  • Boards describing steps to follow

  • Interactive tools

Ideas for a successful practice in virtual worlds


  • Assignments for students so they can work on those assignments independently; inviting them to find information anywhere

  • Exercises on ways of conduct (not knowledge) for as far as a proper environment can be programmed for that. The robot avatar is a very good tool for this.

  • A HUD for mastering use of the SL counterpart of a RL tool
    Case studies where students should have to find out the best choice for a given case, investigating results from different places.

  • Development of self guided places where participants should pass certain number of steps so as to continue with the next ones. This will enable them understand that they are advancing in the area that they are participating.

vrijdag 6 maart 2009

knowledge transfer ?

Summary
As I never got to actually organizing the workshop I had been pondering on, I’ll limit myself to writing down considerations on the workshops I attended. I was very keen on learning how my fellow MUVEnationers would solve the problem of transferring knowledge in SL, this being an unfamiliar (uncommon) environment.

Situation
I have not been too particular about the subject for workshops; anything would do to learn about teaching in SL. Prerequisite knowledge has been slightly above my level in several workshops, but I always managed to follow the story.

Task
Attending the workshops, I set myself the task of establishing to what degree SL skills influence the competence of bringing over a message and of inviting a student to learn things.
As I have not always been in a situation to meet with the prerequisite knowledge for the workshops, my findings also tell about my shortcomings in capturing the lesson. In a few situations I had to concentrate so much to be able to follow, that no time was left for looking at secondary issues in the setup of lesson and class. Extra SL skills would have helped here, I suppose.
In other workshops, I was over skilled. This made it easier for me to spend time on judging the coherence of the story brought by the instructor. Gaps in the story can make it difficult for a student to shape a line of thoughts that bring understanding. That would discourage him, I should imagine. No teacher wants discouragement to bring the students to shift their attention to the overly present (and lurking, as Anna Begonia put it) temptations of both SL and RL.

Actions
The main thread in the lesson often was a beforehand prepared notecard, read/spoken by a Speak Easy HUD in the openchat channel. This is very good for both instructor and student. The instructor can hold to the structure he prepared for this the lesson. De student can scroll back in his communication panel whenever he needs to have another look at what has been said before. On top, keeping a log of chat in SL, he does not have to think about taking notes. Working over the conversation text, later on, is enough.
Stressing some points, going deeper into some things (as need arises) can be easily done in the same chat channel. The colour difference in the text tells you the comments from the original explanation.
Preparing the notecard has proved important. First of all, the text needs to be applicable in most circumstances. If by chat, during the lesson, you need to disagree with too many text lines, no more structure is left in the lesson. Secondly, text lines need to be short and easily chewable. If deciphering the message takes too much trouble, a student has no more attention left for any other stimulus presenting itself.
Often used as well, was a screen for presenting textures/slides. This is, of course, a very welcome tool to visualise the message, brought only textually otherwise. A pity though that often, you need to be particularly handy with your camera tools to look up from your work piece (or anything else), to the screen, and back. In a bigger classroom or with two whiteboards being used, this is not easy. Needing their time to keep up with the pace imposed, some students may end up sticking to just the chat, the notes, whatever. On I-don’t-remember-what island I saw a tool with HUD for switching most easily from one defined view to another. It may be worth while to try this out with a view-on-the-whiteboard, a view-on-the-teacher, any other view.

Results
Giving class in SL, can turn from rigidly ordered intentions to a very unstructured, tea-party like chaos. A bunch of students not being well-groomed and/or not apt to learn from you, need no more to decide to (go and) do other things. As in RL, the teacher’s enthusiasm is a key factor in setting up a good lesson in SL. I have seen much of that quality too, in the workshops I attended.

Lessons learned
Student’s interest in the event and in the subject of the course is important for teaching, in SL as well as it is in RL. All this does not come by itself: SL does not help in this. Advantages of teaching in SL, must be sought elsewhere.
Also, teaching for an audience with a different level of skills, is no other in SL than in RL. As in RL, for solving that, you must allow one student to help an other. A quicker student has time to spare and can (pride himself in) helping out the slower student. Also, after class, students must be provided with enough material so as to be able to organise the knowledge in their own head, at their own pace.

dinsdag 10 februari 2009

Exploring hands-on workshops 2

The second workshop I attended, was a normal Hands-on workshop. The scene comprised a number of seats around a platform for the teacher and two whiteboards. Subject was NCI's Textures 3 - Water Effects.
In the first part of the class, the teacher gave an explanation on water textures, problems that arise when creating (more like suggesting, really) a body of water, a stream etc. In the second part students were guided through the creation of a basin-with-fountain.
Prerequisite textures, scripts, animations were given after clicking a cube announcing it's purpose.
Required knowledge was mentioned, leaving it up to you to decide whether it was worth staying or not. I did notice empty seats that had been occupied in the beginning of the class: building in SL is a complex matter, I suppose. Still, a word is enough, both to the wise and to the willing to achieve something, the teacher must have thought. He kept an attentive eye on workpieces, so as to notice who was still following and who was at blank. Not having too many students in class, certainly did prove to be an asset. I did feel supported in my attempts to create the basin-with-fountain.

woensdag 4 februari 2009

Exploring hands-on workshops 1

The first workshop I attended, was somewhat different than the workshops commented on by my fellows in this program. I am not sure whether it qualifies as a hands-on workshop; it was interesting anyway.

The scripting class took place in a shop, selling all kinds of things. A panel on the wall invites you to take the class: you simply click on the panel, the device loads the chapters concerned, previous/next buttons appear on the side and on you go: the lesson on scripting for beginners. No classic setting of a class with teacher and students. Text and graphics on the screen accompany the teachings in form of a conversation sent to you. You can press the next-button alongside the screen, whenever you feel ready for new instructions and a new slide on the screen.

One fellow-student was standing next to me. Obviously (?), she saw something different than I on the screen: a few slides/chapters ahead, I suppose. Looking around a bit, afterwards, I noticed the ad’s on the wall: you can buy next and previous classes on the subject of scripting and building.

Starting the class, the tutor told about previous classes and what will come next. Then inviting you to rez your first prim, followed the explanations on scripting and building. I did not see any way to ask/send questions to the teacher (though the instructions mentioned “you can send questions to ..., after I did all the explanations”). The instruction-text did not contain an explanation on how to navigate through pages or on further considerations you might have, following a web course.
Motivation to learn is something you bring along with you in the course: no difference with RL web courses. The course is built “result oriented” so you can judge easily if your result is the result you should have. Also, focus is on rules and procedures: no place for an argument on procedural matters. Yours is the decision on how fast you learn. You can go back a few lines; no worries about missing something because the class goes on. Revision of key concepts and procedures is as easy as reading the (log of the) conversation again.

This class seems to me a more or less gallant way to organise asynchronous learning.

zaterdag 20 december 2008

Learning Kiosks


Thursday, I visited the Ohio University Second Life Campus Learning Kiosks the http://sleducation.wikispaces.com/educationaluses#visualisations presented me. Those kiosks are tools to bring video, text etc. to anyone who consults them. They also allow a user to send text to a central person/administrator.
Setting up learning kiosks are a way to bring content (be it learning content or other) to a passer by. What is being presented is more like the essence of the message you are bringing as a teacher, than any speech in a classroom-like SL surrounding. Reason for that is, of course, that text/video in SL is no different to other means of presenting text/video. SL, it would seem, brings no better way to bring the message, than classroom teaching or books or video at school.
On the other hand, SL does present a stronger feeling of concern to the user: social interaction motivating him to bring a good show. That is a good thing for exercises or for learning content the student already knows about. The student can shift his focus to something else then: practice, for instance.
The Ohio University Second Life Campus Learning Kiosks, for me, stresses the fact that a learning experience in SL, to be any good (no waste of time and energy of teacher and student), should be a mix of bringing content and using social interaction, in a way to ask a student to actually do something with the message being taught.

maandag 15 december 2008

teaching tools

Yesterday evening I went about a bit, looking for teaching environments in SL. How to bring asynchronous teaching, has been on my mind for the last few weeks now. Training, not bringing theory, is a posibility, I suppose. Also, letting students interact between them, synchronous, can do the thing. That of course may be a solution for adults, not perhaps for children.
Looking for places that provide training in Second Life, I came across the Starboards Yacht Club. I overheard some 20 minutes training of 5 to 7 people. Setting was a teacher in front of a class, slides illustrating the story of his teaching. Subject was SL sailing: you can buy yourself a boat, go sailing: from leisure sailing up to regular regatta’s. You make use of an object called sailing boat. The boat comes with a HUD (HeadUpDisplay) supplying you with data of wind angle, speed to the water, wind speed, ... I could not make out if you really set parameters for operating (sailing) your boat (helm, sails, .. ) with the HUD as well. Finding that out would be subject for further investigation.
Teaching practical skills needs little theory and a lot of practical exercises: the student learning to master the equipment, the tool ... Even mastering lines available for a proper reply, can be a matter for training. In any of these cases a HUD can be part of the training. If you can bring mastering the equipment down to combining a proper set of parameters, these can be displayed on the HUD. Every new setting by the student can trigger an algorithm recalculating the remaining values. If not an algorithm reacts to the students' behaviour, more like another person or another object, the HUD can serve as cheat sheet helping in the task. In this way an exercise can be set up as a dialogue between the student and ( part of) the tool and natural surroundings that the teacher wants to confront this student with.
Also, I was at MUVEnation island, trying out Anna Begonia’s (RL:Antonella Berriolo) and Carolrb Roux’s letter cubes. Knee high cubes with an alphabetical letter on it; you can drag and turn to make words. It made me think that a student doing easy things (like manipulating letter cubes) while thinking about more serious matters (like grammar) is an neat way to spoon in rules that need to come to mind ‘just like that’. Being busy on the matter long enough, in an uncomplicated way, does the thing. That is what needs to be introduced in our SL teaching tool exercises.

vrijdag 28 november 2008

Changing (Keeping up ?) appearances

True enough: one does not want to make a poor impression. This assignment was a good excuse for setting myself to the task of changing my avatar's appearances. At first I felt happy to go fidgeting over sliders and all, to change my weight, noselength, hairstyle .. In the end I felt annoyance in having to find the right combination of parameter values, so as to make myself look somewhat presentable. It is like painting yourself/someone else/anything: you can go changing shape and color endlessly, but the best thing that can happen is that you stumble upon a neat set of parameters that does very well (not to make a dazzling appearance, perhaps, but know when to stop trying again: don't push your luck). Best trust the feeling in my guts.
Learning the skill to change yourself is good preparation to further building in SL (I hope there will be some parallel). Feeling happy (amused even), in your skin, also makes for a large part your involvement in your second life. Why not experience this involvement to its maximum since involvement is the feeling we want to provoke in our pupils/students by making neat learing objects.
On we go, shopping for gadgets and things... I do not have a big taste for shopping.

vrijdag 14 november 2008

My first hours in second life

Creating a Second Life account, I did a few weeks ago: I had not yet applied to the MUVEnation project. I attended a lecture by Marga on second life. That is how I decided to have a try.
Giving birth to Achilles Lefevre did not take long and difficult labor. I named him after a hero of my childhood years. The surname is still being used in France, so I decided on a fitting family name.
I was not aware of Orientation Island being an artificial meeting place for newbies, so I took care not to show too clearly that I was one, myself. I exchanged a few lines of speech with other avatars, bumped in to a few people, walked around a bit. I then posted myself in the shade of a tree, out of the way and quitted second life.
I had another go at it half a week later. Armed with advice from colleagues, a little booklet-manual on how to live in second life and a determination not to give up, I logged on. I looked around and saw ... nobody. Orientation Island was as before, but apart from being less tropical, I could have landed on Robinson Crusoe's island. I practised the "moving about" controls a bit: empty pathways with empty park benches alongside. It took me some browsing of the manual pages before I could teleport myself away, to far and distant lands.
The owner of an aquarelle picture-gallery island explained me about groups. I went to find a money tree (did find one but did not get rich). I was glad to come home to MUVEnation Island, where I could meet people dying with enthusiasm to find new worlds, seek out new lands, boldly go for new experiences in teaching with MUVE's.
What will be next now? What course can we steer in setting up asynchronous virtual environments for learning. Other people's enthusiasm rubs off on more moderate minds. This second life is a fascinating experience !!

donderdag 6 november 2008

Self-Diagnostic exercise

  • I am your friend. I don’t work in education. You are talking to me about the idea that we all learn from each other, in all kinds of contexts, and that this can often be richer than more formal classroom based learning. I am sceptical. Tell me about an informal learning experience you have had online in which collaboration was involved, show me a concrete example to help me to see what you mean.

    It is organisation policy to start using electronic means to store knowledge. Unlike a department of education, the organisation I work for, can force it's employees to follow in this line of thought (or can try to, anyway).
    Last year we began developing new web courses to teach the Microsoft Office 2007 software. For the first time, an on-paper syllabus was to be derived from the on-web course. Instructors throughout the country worked together on a centrally stored copy of the web course. Every one of us had access over the web to the authoring tool. We could al write our part of course.
    This way of working together was wonderful, only, we found that the need of communication was tremendous. In the end, mailing was not enough any more and we fell back to the old way of periodically organising meetings.


  • We all explore new technologies, some grab our attention more than others, some seem revolutionary, others simply bore us. Tell us about that new tool, or set of tools, you have just discovered that really excites you, talk about the potential it has to change your work. What do you want to do with it?

    Second Life fills up my mind, right now. It makes me all excited to think of a virtual world, peopled with plenty of (real world) individuals in search for what is in this world for them. Nothing new in that, of course, we actually live in a world like that. Nevertheless, new laws are in force in this virtual world and the new communication possibilities are the first to come to my mind. These extra possibilities have an air of magic about them.
    A more realistic view on the matter will probably downsize my great expectations, but finding out what is in second life for us, the teaching class of mankind, is something I want to do. I hope this MUVEnation program will prove to be a good way to find that out.

  • Do you see yourself as a pioneer? Do you think you are more innovative than others in your organisation? Do you think your organisation is lagging behind? Tell us how you feel about this?

    I do not want to consider myself a pioneer in my organisation. I just want to keep an open mind and not be afraid to try new things. True enough, I do feel excited when trying new things and seeing that they work for me. I can not boast a particular sharp sense of finding out how things work, but with a little patience ...
    Some people in my organisation are definitely lagging behind in "new ways of the world", but I can not blame them. It is common to cling on to the things you know and save your energy for what matters more in your life. Some people have energy to spare, though.

my first message ...

Hello there,

My name is Cedric. I work at VDAB (state run unemployment office in Flanders, Belgium). I was trained a commercial engineer. I did a few teaching jobs as a professor economics, bookkeeping, law etc. in secondary school. At VDAB, I develop courses to be distributed over internet to unemployed people in my country. Subject of these courses is anything from office tools to reading building plans, behavioural sciences, languages (I do have colleagues developing, doing the same thing). The big idea is to teach adults so they can get employed (and deepen their skills on the job).

SL is fairly new to me. I’m interested to find out how to communicate skills and (more or less) abstract idea’s to adults. I do not want to start another setting of teacher-pupil-classroom in SL for this: I want to introduce a certian freedom so students can learn at their pace and on their initiative; I want to convince them to keep on (studying and) learning. I would very much like to discuss experiences you all have in this and I can not wait to do some experimenting on my own.